The gunplay feels tight and meaty, although reloading is a touch slow, however that adds an element of strategy, with players needing to switch between weapons to make a victorious exit from a hectic donnybrook. Your arsenal is made up of four guns: an assault rifle, shotgun, handgun and a sniper rifle, all of which can be upgraded to unlock different ammunition, such as tracking shells or shrapnel bombs. Its DNA is a fusion of games like Bulletstorm, Titanfall and Devil May Cry, and it yields gameplay that mixes frenetic gunplay and brutal hack ‘n’ slash action with a Salt Bae sprinkling of magic to boot. It doesn’t matter though, because the gameplay is where the game really shines. It doesn’t help that the voice acting is about as average as it comes, but that shouldn’t come as a surprise if we’re being honest, given the bulk of the resources were likely used elsewhere. There’s not much more to it than that and I’d be lying if I said I had the faintest idea what was happening narrative-wise throughout my three-hour playthrough, and I’d wager that FYQD didn’t either. Being the bad arse agent that she is, it’s up to Shelia to close the black hole and save the world. Turns out that the black hole has opened a portal between our world and another, and it’s all linked to an ancient mystery. The year is 2036 and you play as Shelia, an agent of the Supernatural Science Research Organization who has been sent to investigate extreme weather that is happening across the world (spoiler alert: it’s a massive black hole of sorts). I mean, we know the basic premise, but it’s simply justification for killing a shit ton of enemies, and in the end who cares about the why when the how is so much fun? While there’s a story and a reason for the events that transpire, saying Bright Memory: Infinite has a story is like saying John Wick has a story.
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